R6 Operation Phantom Sight

As a Senior Environment Artist I was mainly responsible for the asset bank team, assigning and reviewing a lot of assets rework, fixes, optim and debugging during the Kafé map rework. A lot of this work cannot be seen on a screenshot. We had a lot to fix, especially to improve player comfort and accomodate gamplay ameliorations.
I want to thank Yannick Quer, Technical Director, for his dedication and his hard work during his many years on R6, he was fixing a lot in the shadows and without him, the game would had never been the same.